How many of the 40 most influential games of the year have you played?

[CNMO News] Recently, CNMO noticed that Jordan Minor, a foreign entertainment science and technology reporter, recently published a book, which selected more than 40 most influential annual games (except 2021) from 1977 to now, and collected the best, most pioneering and strangest video games of the year. Let’s take a look at some games.

1977: Pong (Table Tennis), the first video game that attracted wide attention.

1978: Space Invaders

1979: Speed Freak was the first first-person racing game.

1980: Pac-Man

1981: Donkey Kong (donkey kong)

1982: Pitfall

1983: The Adventures of the Dragon Cave

1984: Tetris, as one of the most famous games in the world, still has many die-hard fans.

1985: Super Mario Bros.

1986: The Brave Fight the Dragon

1987: the legend of zelda is a famous game series released by Nintendo.

1988: Rockman 2

1989: Sim City

1990: Legend of Monkey Island/Little Hero of Monkey Island/Secret of Monkey Island

1991: sonic the hedgehog

1992: German Headquarters 3D

1993: NBA Carnival

1994: Super Street Fighter 2 Turbo

1995: King Kong Kingdom 2

1996: Super Mario 64

1997: Final Fantasy 7

1998: metal gear Solid

1999: Cyber Raiders 2

2000: Half-Life: Counter-Terrorism Elite

2001: Halo: Battle Evolution

2002: Grand Theft Auto: Sin City

2003: The Staff of the legend of zelda Wind

2004: World of Warcraft, a popular multiplayer online role-playing game, is regarded as one of the most influential works in the game history.

2005: Resident Evil 4

2006: Wii Movement

2007: Rock Band

2008: Spore

2009: Mysterious Sea 2: Across the World

2010: Super Carnivorous Boy

2011: My World

2012: The Walking Dead

2013: Exploration of Depression

2014: Destiny

2015: Wizard 3: wild hunt

2016: Baokemeng Go

2017: Night of the Fortress

2018: Nintendo Star Wars Special Edition

2019: "Only Wolf: The Shadow Dies Twice"

2020: "Gather! Animal Forest Friends Association

2022: The Ultimate Deluxe Edition of Stanley’s Fables

For game enthusiasts, many games are familiar to everyone. So many games, which ones have you played?

Prose: Emotion

Everything in nature exists because of a love word. A man knows his companion in a long journey and a little inn. Long and spacious, I am eager for my hometown. Who dare say that the children like the weak filial piety, can repay the love of the mother like spring SUNSHINE IN SPRING? These classic famous sentences show that emotion plays an important role in interpersonal communication and in the process of social development.

Parental affection is the most selfless and broad emotion in the world. Our parents gave birth to us, gave us precious lives, and painstakingly raised us into adults. They spent countless efforts and experienced hardships. Since ancient times, there has been a hope that children will become dragons and women will become phoenixes. But parents don’t ask for anything in return. This is poor inherit the wind. The earth has nurtured us and provided us with all kinds of natural resources for survival selflessly and generously, so that we can have this beautiful world.

Brotherhood is the most precious friendship in the world. One milk compatriot, flesh and blood linked to heart. In times of trouble, it is your own brothers who can take the lead for you. These are obvious to all. When life and career are at a low point or even fail, only brothers and sisters can help each other, comfort each other, encourage each other, take care of each other and tide over difficulties.

Husband and wife love is an unbreakable friendship among all kinds of customs. In the vast sea of clouds, we met by chance and fell in love at first sight. It was a beautiful love story in which people were looking for him for thousands of Baidu, but the man was in a dim light. In the end, the two people came together, fell in love, shared the same interests, experienced the ups and downs of love, interpreted the joys and downs of the world together, and tasted the ups and downs of different tastes, whether it was sunny or rainy, stormy or noisy. Regardless of you and me, there is no mutual, this realm is the highest realm.

People are not vegetation, who can be ruthless. It’s because the word "Love" connects thousands of strangers in Qian Qian, forming a united and harmonious family, bathing in the sunshine together, resisting the wind and rain together, and witnessing the most beautiful rainbow on the horizon.

Crows feed back, lambs kneel and nurse. The kindness of dripping water should be reciprocated by a gushing spring. When we are alone and helpless in life, the caring people we meet who lend a helping hand light the fire of hope in the dark and give us courage and motivation to move forward. Break through the thorns, ride the wind and waves, and go all the way to the other side of success.

Guangzhou Federation of Trade Unions won the runner-up! Greater Bay Area Badminton Invitational Tournament closed.

On December 7th, 2023 Guangdong-Hong Kong-Macao Greater Bay Area Badminton Invitational Tournament came to a successful conclusion in Guangzhou Gymnasium. Sixteen elite teams from Hong Kong, Macau, Guangzhou, Shenzhen, Zhuhai, Dongguan, Zhongshan, Jiangmen, Zhaoqing and several provincial trade unions gathered in Guangzhou to attend the badminton appointment, presenting a sports feast for badminton fans in the Bay Area.

Du Ling, member and vice chairman of Guangdong Federation of Trade Unions, Qiu Yicheng, vice chairman of Hong Kong Federation of Trade Unions, Liang Sunxu, vice chairman of Macao Federation of Trade Unions, Chen Yaoguang, second-class inspector of Hong Kong and Macao Affairs Office of Guangdong Provincial People’s Government, Zhu Chengzhi, deputy secretary and executive vice chairman of Guangzhou Federation of Trade Unions, Yin Hongliang, member and vice chairman of Guangzhou Federation of Trade Unions, attended the event and presented awards to the winners.

Organized by Guangdong Federation of Trade Unions, Hong Kong Federation of Trade Unions, Macau Federation of Trade Unions, Guangzhou Federation of Trade Unions, and assisted by Guangzhou Yuancun Workers’ Cultural Palace, this competition aims to actively implement the national fitness strategy, broaden the platform for workers in Guangdong, Hong Kong and Macao to learn, communicate and serve, enrich the cultural and sports life of workers in Greater Bay Area, and inspire Greater Bay Area workers to contribute to the high-quality development of the Bay Area with more enthusiasm, stronger physique and better state.

Mixed team events (men’s singles, women’s singles, men’s doubles, women’s doubles and mixed doubles) were set up in this competition, and the group round robin was held. On the court, the athletes were full of energy, cooperated tacitly, defended and restrained, and tried their best to fight hard, smash vigorously, block brilliantly and save the ball dangerously. Badminton fluttered in mid-air, and the score was chasing after each other in the swing. The killing sound, cheers and shouts came and went on the court, which set off the climax of the competition.

After a wonderful competition, the Shenzhen Federation of Trade Unions team won the championship of this competition. Guangzhou Federation of Trade Unions and Zhuhai Federation of Trade Unions won the second and third place respectively.

The competition not only provides badminton lovers with more platforms for sports exchanges, but also promotes sports cultural exchanges and cooperation among cities in Greater Bay Area, fully demonstrating the cohesion of Guangdong-Hong Kong-Macao Greater Bay Area.

In the future, Guangzhou Trade Union will join hands with its sister cities in the Bay Area, strengthen coordination and linkage, actively build a service platform for employees’ exchanges in Greater Bay Area urban agglomeration, play a greater role in promoting high-quality development and promoting the construction of the Bay Area, and make greater contributions to building a world-class Bay Area and a world-class urban agglomeration.

South+reporter Wang Yiqing

Correspondent sui gongxuan

[Author] Wang Yiqing

[Source] Southern Newspaper Media Group South+Client

Top 10 of the most popular popular mobile games in 2023, recommended by fun mobile games.

For many friends, games are a very good form of entertainment. Playing games on mobile phone to kill time and eliminate stress, interested friends can check it here. Show you the top ten most popular games in 2023, and there is always a type that suits you. You can download it for free and enjoy it. Interested game lovers should not miss it. Come and learn!

There are always a few professions in the current game that are very powerful, especially when they have enough money-making ability. Is it true that only kryptonite can play these professions? No, in fact, many Krypton players are choosing these occupations, but they use special accounts (internal numbers), and all the support needed for career development is provided by the players (1.8Q-5Q per day). Although such accounts are very strong, only players with internal codes can apply, as we all know: "official website", and so on, these internal platforms are only for those who hold internal codes.

1. QQ flying car

QQ Speeder is a racing hand tour, which provides exquisite pictures and more realistic driving experience for players who love racing. It brought high-quality competitive scenes to everyone, and fierce racing competitions were held in the game. Players will see many beautiful car appearances and fashionable shapes, and they can customize their characters and cars individually. Feel the passion of speeding on the track and reach the finish line at a higher speed to become a winner. Friends who like to pay attention to racing games may wish to experience this hand tour and enjoy the classic racing adventure.

2. the glory of the king

The glory of the king is a 5v5 team competition MOBA mobile game. Players need to compete fairly with their opponents in the approximately symmetrical King Canyon battlefield. On the basis of inheriting the classic MOBA game, the game incorporates many innovative characteristic modes, so that players can fully feel the fun of the game. Prepare to meet enemy heroes, prepare for war hand in hand with allies, and share this tense confrontation of skills and strategies!

3, League of Legends mobile game

This game successfully transplanted the classic end-game into a mobile game, bringing players a more relaxed and concise game experience. Players can choose their favorite hero characters and grow up all the way from the role training stage, or they can form a team with friends to play together, which is convenient and easy to learn. The game environment is absolutely fair, which really tests the player’s ability to use role operation skills and game strategies.

4, crossing the line of fire: the king of gun battle

Crossing the line of fire: Gunfight King is a popular hand tour for shooting enthusiasts, which helps you defeat the enemy with various weapons resources in the game. The intense shooting scene allows players to appreciate the most classic shooting in the gunfight. The game has unique shooting characteristics, rich weapon selection makes you addicted to it, and mastering the power of each gun helps you defeat the enemy. Only by destroying all the enemies on the battlefield can we win the victory by surviving to the end.

5, the battle of the golden shovel

The Battle of the Golden Shovel is a popular leisure and competitive mobile game, and the diversified game modes allow you to freely control the characters to fight. The game provides a variety of modes, whether it is single, double or competitive, you can experience it here. Rational distribution of troops on the battlefield, strategic deployment, and building a strong lineup, so as to complete the task more quickly. Every time you team up, you will be matched with a strange player, and you need to know each other’s strength to compete. Players need high adaptability, which makes the game a highly praised competitive mobile game. Adapted from the end tour, if you like Genting’s game, you may wish to experience it.

6. After tomorrow

After tomorrow is a game full of eschatological atmosphere. Players can form teams to explore and seek resources in a world full of ruins. Many non-player characters are designed in the game. They will assist the players and express their gratitude, providing valuable information, abundant supplies and weapons and equipment. Players need to build a strong Noah’s Ark in this doomsday world to spend difficult times with their companions. The rewritten text retains the original meaning, but adopts different expressions to ensure high originality.

7, the original god

The charm of this popular high-quality role-playing game lies in its extraordinary scene beauty and carefully created characters. At the same time, the game has a complete combat system and a deep role training mode, which makes players intoxicated. As a traveler from a foreign country, players will start a legendary adventure on the mainland called "Tiwat". Each game character has their own unique story, waiting for players to explore and uncover the amazing legend in this mysterious land.

8. Egg Party

Egg party is an easy game full of joy, which provides unlimited pleasure for players. In this game, you will participate in a warm and grand party and visit the creative charm level with other players. There are many unique organs hidden in the checkpoint, which let you meet new challenges constantly in the sound of surprise gift. Every player will fall into the water in the funniest way, bringing you laughter in front of the screen. Join this warm feast quickly and immerse yourself in your happy dreams!

9, swim against the cold

If you are interested in open world games, why not join this world full of adventure opportunities? In this game, you will get to know the sects with different styles, enjoy the endless exploration map and vivid game scenes, so that you can deeply appreciate the unique style of the rivers and lakes. The interactive mechanism of various elements is added to the game. What’s more interesting is that when you are offline, your character will continue his independent life, as if he were in a vibrant river and lake. This special setting makes the game more vivid and real, and brings you an unprecedented immersive experience.

10. Soul Street: Born to be king

Soul Street: Born to be King is a role-playing mobile game deeply loved by players, which allows you to step into the classic animation world of Soul Street and appreciate the plot. The game restores the development of the original plot, free competition, and the role needs to improve its strength to complete the fierce fighting task. Real maps and smooth operation experience allow players to use flexible gestures to launch a competitive challenge. After completing the task, you will gain more power to participate in the fierce fighting competition.

The above ten mobile games are some mobile games with very good popularity and word of mouth at present, which are very worth playing. Well, that’s all the contents of the top ten mobile games in 2023 brought to you in this issue. See you next time!

Asking nothing about the west and the east: a new trend in the study of medical social history

In recent years, with the epidemic situation in COVID-19 and the changes in international politics, the demand for realistic care for historical research has become increasingly strong, which has attracted academic attention. In order to break the national barriers of medical history research and further strengthen academic exchanges, on the afternoon of November 25, 2023, a youth workshop entitled "No Questions about the West: New Trends in Medical Social History Research" sponsored by the Center for World History and International Drug Control Policy Research of the Department of History of Shanghai University was held in Shanghai. Nearly 20 scholars from Fudan University, Shanghai University, Zhejiang University, Nanjing University, East China Normal University, Shanghai Academy of Social Sciences, Shandong University, Shandong Normal University and Peking Union Medical College, as well as the University of Manchester in England, the University of Heidelberg in Germany and the University of Illinois at Urbana-Champaign in the United States, attended the conference at the same time, and discussed the frontiers of medical history research from the political, economic, gender, social, knowledge and sensory perspectives.

Group photo of participants

Associate Professor Yang Changyun, deputy dean of the School of Literature of Shanghai University, presided over the opening ceremony and gave a welcome speech. He looked forward to learning from each other in medical history research, helping interdisciplinary research and their dialogue and cooperation, thus expanding the research team of medical history and cultivating the diverse horizons of young scholars’ research. In the special report session, the speaker conducted in-depth exchanges around the two major themes of medical history research: "Oriental vision" and "Western path".

First, the oriental perspective of medical history research

The theme of the first half of the conference was "Oriental Vision of Medical History Research", and the four reports mainly focused on the Middle Ages to modern times, trying to put China’s local medical history research in the perspective of the development of world history and make China voice in the international discourse system.

Jiang Shan (Peking Union Medical College) first reported the paper "The Significance of the Study on the Conceptual History of Acupuncture: Taking Ashi Point as an Example". Jiang Shan pointed out that in the current acupuncture knowledge system, Ashi point belongs to one of the three categories of acupoints. However, this knowledge comes from a folk therapy record in a corner of Qian Jin Fang. How Ashi point rose from the edge of classical literature to the core position of modern acupuncture theory is rarely discussed. Therefore, Jiang Shan traces the origin and conceptual evolution of Ashi point, and thinks that the sudden emergence of Ashi point in China originated from the Republic of China. The modernization and transformation of acupuncture theory in the Republic of China was influenced by Japan to some extent. Japan’s preference for practical technology, theoretical innovation of schools and the subsequent scientific transformation of acupuncture have become three important reasons for changing the theoretical status of Ashi point. With the translation and introduction of Japanese acupuncture textbooks in the Republic of China and the theoretical innovation of doctors in the Republic of China, Ashi point was finally reconstructed into today’s face. Commentators exchanged views with reporters on the practical pursuit of lower-level Chinese medicine, the labeling methods of 25 Chinese-translated Japanese medical books, and the relationship between the adjustment of Ashi point theory and the commercialization of acupuncture therapy.

The report of Gu Yue (Department of History, Shanghai University) is entitled "Liver disease, especially for women": Liver disease as a chronic disease and the painful experience of women in Qing Dynasty. Gu Yue introduced the research method of chronic diseases, studied the painful experience of women suffering from liver diseases in Qing Dynasty, and found that emotion became the explanatory theory of patients and their families. Chronic diseases often reflect the root of social anxiety. Here, liver disease symbolizes an emotional anxiety that women can’t suppress. Gu Yue pointed out that female patients themselves internalized their emotional anxiety into their daily coping strategies for chronic diseases. Commentators discussed the definition of emotional diseases mentioned in the article, the discussion on the correlation between emotions and diseases, and the comparative observation of China society’s control and construction of women’s diseases and their emotions based on the theory of body fluids in the 14th century.

Focusing on modern times, the third speaker, Ji Linghui (School of History, Zhejiang University), wrote a paper entitled "Preliminary Study on Health Technology Cooperation between the League of Nations and the National Government before the outbreak of the All-round Anti-Japanese War". From the perspective of globalization and nationalization, he reorganized the process of health cooperation between the League of Nations and the National Government during the Republic of China. Ji Linghui focused on the extensive health technical cooperation between the two sides before the outbreak of the All-round Anti-Japanese War, including sending experts to China, rebuilding port quarantine, helping the Yangtze River flood, establishing a central laboratory, sending experts to Europe, and pointed out that the health technical cooperation between the Ministry of Health of the League of Nations and the Ministry of Health of the Nanjing National Government was one of the important thrusts for the development of medical and health undertakings in China during the Republic of China. Commentators exchanged views with reporters on the use of archives, the writing of research summary and historical analysis, as well as diplomatic medical cooperation research.

The fourth speaker, Zhang Meng (Center for Science, Technology and Medical History of Manchester University), gave a report entitled "Exploring a new medical model: the Communist Party of China (CPC) and Peking University Medical College before and after the founding of the People’s Republic of China". Zhang Meng believes that there should be a gradual transition stage in the central task of medical and health care from the revolutionary war period to the CPC becoming the ruling party. Commentators exchanged views with reporters on the definition and social role of Chinese medical care in this paper.

Second, the western path of medical history research

The report in the second half of the conference pays attention to the research path of medical history in European countries such as France, Germany and Britain since modern times, and reviews the experience of globalization from the non-localized research materials.

Liu Xiaomeng (Department of History, Fudan University) gave a report entitled "Practical Therapy and Life Experience: Reconstructing the Collection and Production of Medical Prescriptions by French Artisans in Early Modern Times". Focusing on the manuscript numbered Ms. Fr. 640 now in the National Library of France, Liu Xiaomeng made a detailed discussion on 48 medical prescriptions in the manuscript by means of text interpretation and laboratory reconstruction, so as to get a glimpse of the folk medical concepts in early modern Europe and the skills and material culture practiced by craftsmen. The specific case reported by Liu Xiaomeng also shows the importance of reconstruction experiment, and the transformation process of materials in drug preparation is difficult to convey through the medical text itself. This ability to understand the material personally is also the meaning of popular scientific research. The reviewers discussed with the reporter the manuscripts of early modern European workers, the medical concept of ordinary people and the methods of laboratory reconstruction.

Mao Lixia (School of History and Culture, Shandong Normal University) discussed the first victory in the war between human beings and diseases-the eradication of smallpox in 1980 with the title "The beginning of smallpox eradication-on the innovation and practice of smallpox prevention in Britain in the 18th century". Mauritia believes that the eradication of smallpox began with the medical breakthrough and practice of smallpox prevention and control in Britain in the 18th century. At the same time, Mauritia also pointed out that the breakthrough and practice of smallpox prevention and control in Britain is the result of the joint efforts of all walks of life, which shows the public welfare of medicine and the ingenuity of medical practitioners, and then makes the eradication of smallpox from the foresight in the 18th century to the reality in the 20th century. Commentators discussed with the reporter about the orientation of the article, the awareness of problems and the beginning of smallpox eradication.

The report of Gu Nianmao (Department of History, East China Normal University) is entitled "robert koch and the Laboratory Turn of German Medicine in 19th Century". Gu Nianmao first explained the origin of writing this article, and his post-doctoral experience on the production and international dissemination of German bacteriology knowledge. Gu Nianmao believes that after the 1840s and 1950s, modern medicine took a "laboratory turn", from French clinical medicine focusing on pathological anatomy and clinical observation to German laboratory medicine advocating experimental reduction and regular analysis, which jointly promoted the development of modern medical science. Gu Nianmao pointed out that robert koch has made pioneering achievements in the pathogenicity of bacteria and the research methods of laboratory bacteriology, and made great efforts to promote the knowledge transfer between new laboratory discoveries and clinical treatment. The reviewers exchanged views with the reporter on the writing methods, compactness and relevance of the contents of the paper, and the countries and regions of medical social history research.

An Yongna (Department of History, Shanghai University)’ s report is entitled "The Debate over the Image of Alcoholics and the Turn of Social Governance in 19th Century Britain". An Yongna pointed out that alcoholism was a high-frequency word in British public discourse in the 19th century, but the definition of alcoholics was complicated and complicated. An Yongna believes that the increasingly serious crime of alcoholism threatens social order, and a series of spillover effects forced the British government to adjust its governance direction in the mid-19th century. On the one hand, it actively cooperated with the humanitarian public opinion of moral reform, and on the other hand, it promulgated the Insanity Act, so the Royal Madhouse became a place to legally accommodate alcoholics. The high incidence and recurrence rate of alcoholism made the Royal Madhouse, which depended on donations for its livelihood, unable to withstand its economic pressure in the late 19th century. Therefore, doctors used the right to speak on alcoholism in medicine and petitioned for another special law to manage alcoholics. In the 19th century, the multiple reversals of the image of alcoholics outlined the exploration and transformation of the British government’s governance model in the industrialization period. Commentators discussed the definition of drinking and alcoholism, the areas involved in the article and some wording with the speaker.

After the two keynote speeches, the workshop entered a round-table discussion session. Xiang Rong, Professor of History Department of Fudan University, Fan-Xiang Min, Professor of History Department of Nanjing University, Zou Xiang, Professor of History and Culture College of Shandong University, and Yongan Zhang, Professor of History Department of Shanghai University, and other experts and scholars focused on the theme of this workshop, "No Questions about the West: A New Trend of Medical Social History Research".

Professor Xiangrong regrets the great development and changes in the study of medical social history in recent years. Based on his own experience of studying PhD in Britain in 1990s, and then coming into contact with medical history, Professor Xiangrong pointed out that the research of medical social history is becoming more and more mature, and researchers have already gone beyond the general "top-down" or "bottom-up" research path, but are more thorough and in-depth. Medical social history is becoming an independent research direction, which is also related to two profound public health tests in China-SARS and COVID-19 epidemic. Later, Professor Xiangrong contacted the theme of the conference, "Ask nothing about the West", and pointed out the necessity and importance of breaking the boundary between world history and China history.

Professor Fan-Xiang Min put forward his own views on the national boundaries of medical social history. Professor Fan-Xiang Min said that the reason why we pay attention to the national topic of medical social history is not to make medical social history a national history, but to notice that the Chinese literary circles don’t know enough about the medical social history of some countries, such as French medical social history. We should pay more attention to the research of medical social history in these countries, and introduce their research methods and theories to domestic scholars, so as to promote the full integration of domestic medical social history research with the world. In addition, Professor Fan-Xiang Min believes that medical care and diseases are common problems faced by human beings, and the global spread of medicine is very rapid, but there are also countries and regions in the process of communication. If we overemphasize regions and countries, we can’t get a glimpse of the whole study of medical social history; At present, English-speaking countries dominate the research of medical history in China’s world historians, while other countries are relatively rare. If we ignore the study of medical social history in some language areas (such as Spanish-speaking areas), we will also fall into the trap of a blind eye. As for the research object of medical history, Mr. Fan-Xiang Min thinks that traditionally we are confined to orthodox medicine and medical system, and the medicine outside orthodox medicine, such as how ordinary patients seek medical advice, is often neglected.

Professor Zou Xiang talked about his feelings from the aspect of thesis writing. Based on his years of research experience, Professor Zou Xiang further pointed out that the research of medical social history should be problem-oriented and run through the whole paper, rather than deliberately following the national boundaries, because the history of bacteria and viruses will not follow the national development. Based on her visiting experience in Oxford, Mr. Zou Xiang put forward a point that needs attention, that is, writing historical papers should adhere to the historical method and should not be easily influenced by the writing methods of other disciplines. This has also aroused the high approval of Professor Xiangrong, who believes that in the process of studying medical social history from an interdisciplinary perspective, we should especially stick to the disciplinary position of history.

At the end of the meeting, Professor Yongan Zhang made a concluding speech. Professor Yongan Zhang pointed out that a small-scale workshop for young scholars is beneficial for young scholars to communicate with each other, build their own academic network, and learn from outstanding peers, so as to motivate themselves to make continuous progress on the academic road. As for the theme of this workshop-"No Questions, West and East: A New Trend of Medical Social History Research", Professor Yongan Zhang said that he chose this topic because the research of medical social history is problem-oriented and really needs to break the boundary, so as to help us find and discuss problems. In addition, breaking the boundaries between disciplines is beneficial for humanities to use many concepts pioneered by science and engineering, which may help promote our current research. Professor Yongan Zhang also pointed out that the study of medical social history has been in full swing in the west. In Britain, almost all higher-level schools have a strong medical social history team, and medical social history is also a hot direction of humanities research. In the United States, many scholars who have received systematic medical training conduct medical humanities research. It is necessary to learn from each other in the study of medical social history. In addition, Professor Yongan Zhang expressed his delight at the discussion and exchange in this workshop: young scholars are really "learning from the west without asking questions", trying to break the boundaries between disciplines and countries in the research process, and at the same time trying to enrich their research by using multi-source files and multi-country and multi-language materials. At the same time, Professor Yongan Zhang also raised two questions. First, we should strive to do research that can attract the attention and recognition of the academic circles in the target countries, so as to expand the influence of research. Second, we should advocate more transnational and cross-regional research.And pay attention to putting China in the field of vision, so that more breakthroughs may be made. Finally, Professor Yongan Zhang expressed his expectation for the future workshop for young scholars, hoping that more different scholars would participate in the exchange and spark more thoughts.

Two out of 20 games with the highest IGN score in 2023.

The game lineup in 2023 is the most exciting for players in the past decade. With the maturity of Unreal 5 engine since 2023, PS5 and XSX/S consoles have officially entered the golden age, and many manufacturers have launched many excellent games. The three major console manufacturers all plan to release at least one blockbuster game this year, including Microsoft’s Starry Sky, Sony’s Marvel Comics spider-man 2 and Nintendo’s the legend of zelda: Tears of the Kingdom, supplemented by third-party game lineups, including Hogwarts Legacy, Resident Evil 4: Remastered Edition, Star Wars, Street Fighter 6, Diablo 4 and Assassin’s Creed.

The first quarter of 2023 has passed, and this quarter did not live up to the expectations of players. IGN rated 20 games that scored 8 points, including two 10-point games. Let’s see what they have.

Game list:

8 step:

1. The Heart of the Atom

2. "company of heroes 3" multi-person part

3. I wish you a good death

4. Meet the Creator

5. "Resident Evil: Village VR"

6. Son of Mori

7. Wild Heart

8. Wolong: The Fall of Heaven

9.《WWE 2K23》

9 step:

1. bayonetta: Origin

2. Dead Space: Remastered Edition

3. Arms of Fire: Combination

4.《Gran Turismo 7 VR》

5.《Hi-Fi Rush》

6. The Legacy of Hogwarts

7.《MLB The Show 23》

8. Pizza Tower

9. Rhythm Theater: Final Fantasy

10 step:

Galactic warrior Prime replica edition

Resident Evil 4: Remastered Edition

Foreign media commented on 10 games that have been played for more than 100 hours recently, such as Bode Gate 3.

Some games have something special that allows players to play for more than hundreds of hours. Players will take the time to check every corner and complete every task. Although there are very few games with this experience, there have been some such games in the game market in the past few years. Foreign media counted 10 games worth playing for 100 hours for players today.

Game list:

1. Death Stranded: Guide and Cut Edition

2. The Eldon Method Ring

4. Cyberpunk 2077

5. the legend of zelda: Tears of the Kingdom

6.starry sky

7. Horizon: Desperate West

8. The Legacy of Hogwarts

9. Ghost of Tsushima Island: Guide and Cut Edition

10. The Lost Light 2

Badminton class: at a glance! Concise version of badminton competition rules

count scores

1. 21 points system, 2 wins in 3 games is better.

2. Score system for each ball

3. In each round, the winner will get 1 point.

When both sides score 20 points, the one who leads the other side by 2 points wins the game.

When both sides score 29 points, the one who gets 30 points first wins the game.

6. The winner of a game takes the lead in serving in the next game

Rules of rest and changing sides between matches

1. In a game, when the leading side reaches 11, both sides have a 60-second break.

Between two games, both sides have a 2-minute break.

In the deciding game, when the leading side reaches 11 points, the two sides exchange venues.

Badminton competition rules singles

1. At the beginning of a game (score 0: 0) or when the server scores an even number, the server serves in the right half. When the server scores an odd number, serve at the left half.

2. If the server scores a point, it will continue to serve in the next round.

3. If the receiver scores a point, it will become the server in the next round.

Badminton competition rules doubles

1. Like singles, when the server scores an even number, the server serves in the right half. When the server scores an odd number, serve at the left half.

2. If the server scores a point, it will continue to serve in the next round, and the server will remain the same.

3. If the receiver scores a point, it will become the server in the next round.

4. If and only if the server scores, the two players of the server exchange the left and right halves.

Diagram of badminton doubles competition rules

A badminton doubles match, A&B vs C&D, is described below. At the beginning of the match, A serves first and C receives the service.

A description of the progress of the game score service area Serve & receive Winner diagram

Badminton competition rules: three strikes three.

Three against three, as the name implies, is three against three, so there are special rules and requirements in serving, standing and some playing methods.

The basic principles such as the position of serving and receiving should still follow the doubles rules of badminton. For example, when the score is even, the server stands in the right half and when the score is odd, the server stands in the left half.

1. Before the game, each team shall determine the first, second and third server and receiver, namely Team A (A1, A2 and A3) and Team B (B1, B2 and B3).

2. A1 serves, B1 receives.

3. B1 serves, A1 receives, and so on

4. After A1 serves and scores, A2 serves the next ball, that is, if Party A serves, A1, A2 and A3 serve in turn.

5. After B1 serves and scores, B2 serves the next ball, that is, if Party B serves, B1, B2 and B3 serve in turn.

Official ball

1. Sixteen feathers should be fixed on the ball support.

2. The length of each feather from the ball support surface to the feather tip is 62 ~ 70mm.

3. The top of the feather is round, with a diameter of 58 ~ 68 mm.

4. Feathers should be tied with thread or other suitable materials.

5. The bottom of the ball holder is spherical with a diameter of 25 ~ 28 mm.

6. The ball weighs 4.74 ~ 5.50g.

Badminton racket specifications

1. Badminton racket generally consists of racket head, racket shaft, racket handle and the joint between racket frame and racket shaft.

The length of a racket is no more than 68cm.

3. The length of racket handle and racket shaft shall not exceed 42 cm, the length of racket frame shall not exceed 25 cm, and the width shall be 20 cm.

4. The development direction of the racket: the weight is getting lighter and lighter, the racket frame is getting harder and harder, and the elasticity of the racket shaft is getting better and better.

Standard size of badminton court

1. The badminton court should be a rectangle, drawn with a line with a width of 40mm.

2. The color of the site line is preferably white, yellow or other easily recognizable colors.

3. All lines are part of the area it defines.

4. From the ground of the stadium, the net column is 1.55m high.

5. The net column must be firmly perpendicular to the ground, and keep the net tightly pulled.

6. The net post should be placed on the sideline of doubles.

7. Badminton nets should be made of dark high-quality strings, with evenly distributed squares with sides of 15 ~ 20mm.

8. Badminton net is 760mm wide up and down.

9. The rope or steel wire shall have sufficient length and strength, which can be firmly tightened and leveled with the top of the net column.

10. The net height in the center of the venue is 1.524 meters, and the net height at the sideline of doubles is 1.55 meters.

11. Both ends of the net must be fastened to the net column, and there should be no gap between them.

12. The length is 13.40m, the width of doubles is 6.10m, the width of singles is 5.18m, the diagonal length of doubles court is 14.723m, and the diagonal length of singles court is 14.366m..

Brief introduction of badminton team competition

Badminton team competitions include men’s and women’s teams, but team events are not Olympic events. The three famous badminton team competitions are Thomas Cup, Uber Cup and Sudirman Cup.

Thomas cup badminton.

Thomas Cup Badminton Competition is the highest level men’s badminton team competition in the world, that is, the World Men’s Badminton Team Championship, which was founded by the former International Badminton Federation in 1948. It is held every two years.

Uber cup badminton

The trophy of the World Women’s Badminton Team Championship (Uber Cup). Named after Mrs. Uber’s donation. Also known as the "World Women’s Badminton Team Championship". Uber Cup is the same as Thomas Cup. Before 1982, it was held every three years, and the competition adopted the best of seven games system. Since 1984, it has been held every two years, adopting the best of five games system.

Sudirman Cup

Also known as the World Badminton Mixed Team Championship, it adopts the best-of-five system and consists of five events: men’s singles, women’s singles, men’s doubles, women’s doubles and mixed doubles. It is the most important world competition representing the overall level of badminton, and is equally famous with Thomas Cup and Uber Cup. In 1989, the first Sudirman Cup was held in Indonesia. This competition is held every two years, with Thomas Cup and Uber Cup in even years and Sudirman Cup in odd years.

Badminton team competition rules

According to the rules of Sudirman Cup, there are men’s singles, women’s singles, men’s doubles, women’s doubles and mixed doubles. The order can be decided by both parties, but players can’t have both events, that is, they can’t participate in both events by themselves. Each event is the best of three games, with 21 points in each game. Best of five.

service fault

1. The ball is not served in the corresponding area.

2. The ball hangs on the net or stops at the top of the net.

3. The ball goes over the net and hangs on the net.

4. In doubles, the receiver’s partner receives or is touched by the ball.

Violate the rules during the game.

1. The ball falls outside the boundary of the field.

2. The ball passes under the mesh or net.

3. The ball didn’t cross the net.

4. The ball touches the ceiling or the surrounding walls

5. The ball touches the athlete’s body or clothes

6. The ball touches other objects or people outside the field.

7. When the ball is hit, it stays on the racket, and then it is dragged and thrown.

8. The ball was hit by the same player many times in one round.

9. The player’s racket, body or clothes touch the net or the support of the net.

10. Hit the ball through the net (when hitting the ball, the initial contact point between the racket and the ball is on the batter’s net side, except when the racket crosses the net with the ball).

Badminton service area

The effective area of singles serve is the blue area in the figure below.

The effective service area of doubles is the green area in the figure below.

Badminton half-court sideline

In singles, the effective range of the half-court sideline is the blue area in the picture below.

In doubles, the effective range of the half-court sideline is the green area in the figure below.

definition

1. Athletes: people who take part in badminton competitions.

2. A game: One or two athletes from each side is the most basic unit to decide the outcome.

3. Singles: A game played by one player from each side.

4. Doubles: A game played by two players from each side.

5. server: the party with the right to serve.

6. Receiver: the opponent who serves.

Start of the game 0 – 0 Right half-court serve A serves, C receives. A & B
A&B scores a point, A&B will change sides, A will continue to serve in the left half, and C&D will keep their respective half unchanged. 1 – 0 Left half serve A serves, D receives. C & D
C&D scored one point, and A B C D kept their own half unchanged. 1 – 1 Left half serve D serves, A receives. A & B
A&B scored a point and served at the right half. A, B, C and D kept their respective half unchanged. 2 – 1 Right half-court serve B serves, C receives. C & D
C&D scores a point and serves at the right half. A B C D keeps their own half unchanged. 2 – 2 Right half-court serve C serves, B receives. C & D
C&D scores a point, C&D will change sides, C will continue to serve in the left half, and A&B will keep their respective half unchanged. 2 – 3 Left half serve C serves, A receives. A & B
A&B scored a point and served at the left half. A, B, C and D kept their respective half unchanged. 3 – 3 Left half serve A serves, C receives. A & B
A&B scores a point, A&B will change sides, A will continue to serve in the right half, and C&D will keep their respective half unchanged. 4 – 3 Right half-court serve A serves, D receives. C & D

Domestic beauty cosmetics have accelerated their rise, and what will sustain their development in the future?

Chao news client reporter Liu Yixin

In 2023, the smoke of double 11’s war has gradually dispersed. However, this big promotion has changed the face of the beauty industry and re-defined: the domestic beauty leader topped the Tmall beauty and skin care list for the first time in the past six years; Competition in the industry has intensified, and scientific and technological strength has become an important starting point for major domestic brands to break through. The high-quality development of China Beauty Town has attracted the attention of the industry. Recently, at the 7th China Cosmetics Industry Leaders Summit held in the town, technology and innovation became a hot word.

The high-quality development road of China Beauty Town has attracted the attention of the industry. Photography He Weiwei

The beauty industry has ushered in a new pattern.Domestic brands accelerate their rise.

Although the GMV of double 11’s beauty category was only 78.6 billion yuan in 2023, and the data declined, the leading brands of domestic beauty products still performed strongly and made a qualitative breakthrough, which led to a brand-new pattern in the beauty industry.

In 2023, double 11 Tmall’s TOP20 Brand List of Beauty and Skin Care showed that Polaiya ranked first with GMV of 2.219 billion yuan, L ‘Oré al ranked second with GMV of 2.003 billion yuan, Lancome ranked third with GMV of 1.836 billion yuan, Estee Lauder ranked fourth with GMV of 1.566 billion yuan, and Winona ranked fifth with GMV of 1.286 billion yuan.

First of all, from the list, Polaiya advanced four places, becoming the first place, Winona ranked fifth, and entered the top five for the first time. Nature Hall advanced six places, ranking 13th, and Kerfumei, which did not enter the TOP20 in 2022, ranked 17th this time.

For consumers, ranking first or last is not important, but it has unusual significance for brands and domestic beauty cosmetics, which indicates that under the new beauty pattern, domestic brands have ushered in a new development stage.

Tang Xiujie, an analyst in the beauty and nursing industry of Zheshang Securities, believes that the results of this year’s double 11 promotion show that international brands have weakened, especially Japanese and Korean brands have fallen off the list, while domestic brands have accelerated their rise.

Looking back on the e-commerce promotion in recent years, before 2015, because international brands did not pay attention to online sales, the e-commerce platform was dominated by domestic products. However, since 2016, major international brands have successively settled in the Tmall platform and made efforts. After that, domestic brands gradually lost their dominance in the e-commerce platform. Especially since 2018, domestic brands have been at a disadvantage in e-commerce sales. For example, in Tmall double 11 from 2018 to 2022, the top three or even the top four in the beauty list are international brands.

Proya Hou Juncheng: Technological innovation leads the high-quality development of domestic products.

As the leader of domestic beauty products, Polaiya’s rise and breakthrough has become the industry benchmark.

At the China Cosmetics Industry Leaders Summit, Hou Jun, Chairman of Polaiya (603605.SH), told the story of how cosmetics enterprises can achieve scientific and technological innovation and quality development based on the company’s 20-year practice.

In the first three quarters of this year, Polaiya Company achieved a total revenue of 5.249 billion yuan. This is a milestone for the company. For the first time, Polaiya has become the largest cosmetics listed company in China in terms of revenue. During the just-concluded "Double Eleven" period, Polaiya brand won the beauty category of Tmall platform and Tik Tok platform, which not only broke the best record of Polaiya brand, but also created a new history of cosmetics enterprises in China. "This is consumers’ full affirmation of Polaiya." Hou juncheng said.

"In the past few years, we have continuously increased investment in scientific research, introduced a number of advanced R&D equipment and talents at home and abroad, and established close cooperative relations with well-known raw material suppliers, scientific research institutions and universities at home and abroad, and are at the forefront of scientific research and innovation of domestic cosmetics enterprises." Hou Jun shared some specific practices of the company in scientific and technological innovation with other big coffee companies.

At the recent 20th anniversary strategy conference, Polaiya Company also disclosed the situation of Shanghai R&D Center and Hangzhou Longwu R&D Center for the first time, showing the company’s scientific and technological strength to the public in an all-round and three-dimensional way. Obviously, the R&D Innovation Center and the International Academy of Sciences have become the innovation engines of Polaiya Company. The strategy conference also unveiled the company’s 20-year-old scientific research strength work-Polaiya Energy Essence, further improved the new Polaiya Energy Series listed in September this year, and committed to providing consumers with anti-aging root solutions. It is understood that Polaiya Energy Essence will be officially listed in January next year.

Freda Gao Chunming: Continuous innovation is the only way for brands.

"China cosmetics are entering the golden age of brand rise, and global cosmetics are entering China time." Gao Chunming, deputy general manager of Freda, made his judgment clear at the China Cosmetics Industry Leaders Summit.

Dr. Yi Lian and Dr. Ai Er, owned by Freda (600223.SH), are also outstanding domestic brands in recent years. The company’s performance has grown by leaps and bounds, from 221 million yuan in 2018 to 1.969 billion yuan in 2022, an increase of nearly eight times in four years.

"From the perspective of the history of global economic development, a world-class consumption center will surely breed a world-class brand." Gao Chunming made an in-depth study on the history of the world economy and cosmetics. For example, he said, L ‘Oreal was born when the European economy rose, Estee Lauder was born when the American economy rose, Shiseido was born when the Japanese economy rose, and Amore was born when the Korean economy rose. At present, the cosmetics market in China has become the second largest market in the world, and he predicts that a world-class cosmetics brand in China will be produced in the next 10 years.

However, it is not so easy for domestic brands to stand out as world-class super brands. "To become a world-class brand, first of all, your products must have long-term vitality." Gao Chunming believes that continuous innovation is the only way. Taking Dr. Ai Er as an example, he described how brands make efforts in demand innovation, technology innovation, raw material innovation, category innovation and channel innovation. The brand broke through the scale of one billion in four years, and created a new track for micro-ecological skin care.

Gao Chunming also discussed with big coffee makers in other industries-where are the opportunities for China cosmetics brands in the future?

"The biggest opportunity is hidden in non-customers, which is a new business opportunity." Gao Chunming said that why non-customers don’t buy your products is actually more worthy of attention than why they buy them, because it will provide opportunities for brand improvement. Now there is a tendency in the industry: excessive trust in big data and algorithms. Gao Chunming believes that this may make the brand narrower and narrower. Everyone only pays attention to the target customers, and there is a high probability that they will fall into homogenization competition. Gao Chunming believes that letting non-customers see your brand advertisements will increase the satisfaction of existing customers.

Deeply cultivate scientific research and innovation, and the race of "long-term doctrine" continues.

Deng Wenhui, an industry analyst of Guolian Securities, said that according to the double 11 list of Tmall Beauty Cosmetics and the data of many third-party organizations, in 2023, domestic brands in double 11 achieved a breakthrough from "quantity" to "quality". Deng Wenhui further analyzed that there are three reasons behind the new pattern of the industry. First, consumers are more rational in placing orders and emphasize cost performance; Second, domestic brands cultivate their own internal strength, constantly increase their scientific and technological strength, and build their own "scientific ecology" in terms of self-developed ingredients and raw material innovation; Third, under cultural self-confidence, consumers no longer blindly worship foreign brands.

Photo courtesy of vision china.

In this year’s double 11 Promotion, the exclusive self-developed ingredients are often the signboard of each family, and each family continues to tap the potential in raw material innovation. In July this year, the filing data of new cosmetic raw materials of the State Food and Drug Administration showed that more than 60 new raw materials had been registered, and most of them were reported by domestic enterprises, among which the number of anti-aging ingredients was the largest. Taking the new track of synthetic biology as an example, it soon attracted the layout of companies such as Huaxi Bio, Polaiya, Betani, Freda, Juzi Bio and Marubi Co., Ltd. The existing raw materials of biosynthetic cosmetics include hyaluronic acid, collagen, astaxanthin, ergothionine, ginsenoside, polypeptide synthesized by enzymes, arbutin and so on.

Zheshang Securities Tang Xiujie believes that the competition in the beauty industry is intensifying, and if domestic products want to stand out, hard manufacturing and soft power are indispensable. The R&D strength has been the focus of domestic beauty companies’ competition, and weak brands are prone to growth bottlenecks.

In terms of R&D expenses, according to the data of the third quarterly report of cosmetics listed companies, in the first three quarters, there were five companies whose R&D expenses exceeded 100 million yuan, of which China Hi Bio (688363.SH) was 277 million yuan, Betaine (300957.SZ) was 181 million yuan, Polaiya was 128 million yuan, and shanghai jahwa (600315.SH) was 1. Judging from the year-on-year growth rate, in the first three quarters, Betani increased by 44%, Polaiya increased by 32%, Freda increased by 25%, shanghai jahwa increased by about 10%, and Huaxi Bio increased by 0%. Judging from the amount, the R&D expenses of Polaiya and Betani in the first three quarters of this year have exceeded the whole year of last year.

In terms of the number of patents, Polaiya has 234 patents, 17 new patents and 18 new patent applications in the first half of 2023. Huaxi Bio obtained 395 patents, and 58 new patents were added in the first half of the year. These patented technologies mainly focus on functional sugars and amino acids. Bettini’s patents mainly focus on Yunnan characteristic plant extracts, which is also the company’s independent research and development technology. The company claims to have a number of core technologies and patents in this field. Freda has 31 patents in the first half of the year, and 37 new products have been developed and put into production. Shanghai jahwa didn’t disclose it in the first half of last year. Only in 2022, when the annual report was disclosed, 9 national authorized invention patents and 43 patent applications were added.

Analysts believe that domestic beauty brands focus on scientific research to build their own scientific and technological strength, which is a good start, but compared with international brands, the amount and duration of investment are far from enough. For example, L ‘Oré al’s R&D investment in 2022 is as high as 1.139 billion euros, about 8.8 billion yuan. Moreover, behind every heavy product like L ‘Oré al, there is a patent technology blessing.

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People who swim for a long time will have these four major changes in their bodies. How many do you know?

Swimming has become a standard sport in summer, and lying in a cold pool in summer is a great pleasure in summer! In addition to the comfort of cooling, swimming has several unknown benefits. Let’s take you to know about the benefits of swimming and related taboos today ~

Four benefits of swimming:

Step 1 lose weight

Swimming is one of the most effective ways to lose weight. Experts’ experiments show that the heat consumed by staying at 12 degrees Celsius for 4 minutes can only be consumed in 1 hour on land at the same temperature. The reason for such a big difference is that the density and heat transfer of water are greater than that of air, so regular exercise in water can gradually consume more fat and shape a more perfect posture.

2. It is beneficial to the recovery of chronic respiratory diseases.

Swimming can exercise the respiratory muscles such as pectoral muscle, diaphragm muscle and intercostal muscle, thus improving the ventilation function of the lungs and improving the efficiency of breathing. Proper swimming exercise is beneficial to the rehabilitation of patients with chronic respiratory diseases.

Step 3 strengthen your heart

As a horizontal exercise, swimming can not only make all parts of the body bear the same gravity, but also balance blood circulation and strengthen the heart.

Step 4 soothe joints

Different types of swimming movements can exercise the joints of the body. In addition, because the water has buoyancy when swimming, the legs are free from supporting the weight, and the main joints of the thighs can be relaxed and relieved.

Although swimming is good,But there are still a few points to pay attention to..

1. It is not advisable to swim for a long time.

The swimming duration should not exceed 1.5-2 hours. Because people stay in the water for a period of time, the blood flow on the body surface expands, and the skin turns from cold to warm. However, once they stay in the water for too long, the skin will gradually appear goose bumps and chills, which will have a certain impact on health.

2. It is not advisable to eat immediately after swimming.

Because swimming consumes a lot of fat and calories, there will be some hunger after swimming. However, eating immediately after swimming will increase the burden on the stomach and intestines, which will easily lead to gastrointestinal diseases for a long time. Therefore, you should rest for 1 hour before eating.

3. Patients with otitis media, dermatosis and acute conjunctivitis should avoid swimming.

There are a lot of bacteria in the swimming pool. If people with the above diseases swim again, it will not only make the original condition worse, but even spread the disease bacteria in the swimming pool, causing infection to others.

4. Pay attention to cleaning after swimming.

After swimming, you should take a bath or dry your body with a towel immediately, then drop Chlorella or boric acid eye drops on your glasses and clean up nasal secretions. If there is water in the ear, you should use "jumping on the same side" to discharge the water, so as to avoid the eardrum injury caused by hand digging.